destructibledef and destructiblepiece filesġ1/20/08 - CoD:WaW Mod Tools 1.ambient, attack, and sprint Zombie sound effects.code_post_gfx_mp, flamethrower, vehicle, and water CSV files.asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.įPSAdmin The Patches Scrolls Local copy Modtools Patch 1.1ġ/23/09 - Mod Tools 1.1 Package Released! (requires full install package below) Files Added:.DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.DLC materials and material_properties files.DLC xmodel, xmodelparts, and xmodelsurfs files.destructibledef and destructiblepiece files.ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game. Converter's "ERROR: dll version number does not match converter version" error has been resolved. Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model. This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority. Patch 1.4 recognizes IWD's in the /usermaps folder.It is recommended that you convert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.This Mod Tools update requires CoD:WaW patch 1.4 FXs files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.Ĭall of Duty: World at War ModTools Patch 1.2.Click "Yes to All" for this operation and any subsequent ones. Again, the default location is 'C:Program FilesActivisionCall of Duty 4 - Modern Warfare'. You will be asked if it is okay to overwrite folders and files. When running CoD4CompileTools for the first time you must click the 'browse' button in the upper left corner of the 'Preferences' tab and browse to the location the game is installed.Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.You will see one folder inside named ìrawî.DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.īig Download Gamershell Gamezone Fileplanet The Patches Scrolls LOCAL Mirror Modtools Patch 1.2.1.DLC2 materials and material_properties files.DLC2 xmodel, xmodelparts, and xmodelsurfs files.DLC3 weapons, vision, ui, maps, collmaps, and animtrees files.įile Planet Big Download Fileshack The Patches Scrolls LOCAL Mirror Modtools Patch 1.3ħ/17/09 - Mod Tools v1.3 Update Released! (requires v1.2.1 first) Added/Updated Files.DLC3 materials and material_properties files.DLC3 xmodel, xmodelparts, and xmodelsurfs files.If you're trying to debug or launch the application from Visual Studio you'll need to create a file called steam_appid.txt with the number 455130 in the same folder of the exe.09/18/09 - Mod Tools v1.4 Update Released! (requires v1.3 first) Added/Updated Files Use the 'Release External' configuration to compile, as this matches the standard Qt DLL names. Note that the version of the Steam SDK that you use must match the DLL in game\bin (currently 1.37) or you'll get errors when trying to run. You'll need to change the compiler and linker search paths to where you have the Qt and Steam SDK installed. The plugin is not needed to compile the Launcher. Please use the 'change Qt version' feature and choose a valid Qt version for this platform", just select your Qt version from the Qt Project Settings Dialog. If you have the Qt VS Plugin installed you may get a message saying "There's no Qt Version assigned to this project for platform 圆4. Openning the project with a different version of VS may display a prompt to upgrade, this is ok and shouldn't cause any problems. We use VS 2012 to compile but newer versions should work too, even though we don't provide a Qt Creator project it should still be possible to use it if you create your own project. You'll need the Qt and Steam SDK installed. It's licensed under the Apache 2.0 License, a copy of which is included in the LICENSE file. This is the Launcher App used by the Call of Duty: Black Ops III Mod Tools.
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